Bachelor’s Degree of Game Development,
SAE Institute - Completed in 2017
Bachelor’s Degree of Applied Psychology,
RMIT University - Completed in 2013
Freeplay, Independent Games Festival
GCAP Student Showcase Coordinator
PAX NEXT Exhibit
PAX — Checkpoint.org booth
Oz Comic Con — SAE booth
IGDA Scholars recipient - one of twelve in the world
Dean’s Merit List - awarded to the top percentage of students for academic achievement at SAE Institute
I’m an experienced producer and game designer from Melbourne, Australia, having worked on 9 shipped titles as of May 2019. One of my life goals is to create a game that leaves a long-lasting impression on a large audience - something that a person will think about long after they've finished playing it, and something that the world will remember. I want to change the world, and do so through ethical game development practices. My educational foundations lie both within game development and applied psychology, and this combination provides a unique perspective when designing games. This - accompanied with a fiery passion for hard work and organisation - allows for the creation of incredible things.
Producer, SMG Studio, January 2019 - Present
SMG Studio is a development studio and publisher with three studios — Melbourne, Sydney, and Los Angeles. SMG are dedicated to producing games for all possible platforms. I’m currently working on Moving Out, a wacky couch co-op game about moving furniture!
Producer, Lumi Interactive, January 2019 - Present
Lumi Interactive are a team of wholesome individuals, who have come together to both develop and publish cute, funny, and community-based games. While at Lumi, I learned what it truly meant to be a producer for a game as a service, gaining experience in all facets of live ops and development of a f2p game, including analytics, data analysis and data-informed decision-making, monetisation, and live localisation. My time at Lumi also saw me as a producer for a remote, international team based out of China, which truly tested and ultimately strengthened my ability to communicate. I helped bring Lumi Interactive’s debut title to life, and we shipped Critter Clash in late March.
Diversity Consultant, Working Lunch, January 2019
TKM9 and Play9 are subsidiary companies of the TKM9 Group. They create bespoke software and hardware installations, including but not limited to games, experiential marketing and brand activations. I worked with the likes of Amazon, Telstra, Westfield, and many more, and I have content in some of the world’s largest shopping centres, airports and hospitals. I shipped 2 titles as a producer, where I lead the project and team. I am responsible for the project planning, resource management, and budgeting for the content team. I shipped six titles as a developer/designer using Unity. My responsibilities included game design, asset implementation, programming in C#. and QA testing.
Founder & Administrator, Game Developers of Australia (GDAU), March 2018 - Present
The Game Developers of Australia (GDAU) is a Discord-based community- a casual online platform for game developers to talk, play games, and make friends. We host a variety of events each month, including an in-person tabletop game meet-up, a book club for games, and a number of online D&D sessions. We also run skill-share sessions with experienced developers. As of April 2019 the community has over 800 members! I founded this community, and run it on a day-to-day basis with a small team of moderators.